Frost Folklore

This side quest tasks the player with helping Lorekeeper Bjon with some frosty folks.

Starting NPC
» Speak to Lorekeeper Bjon. [-1596 42 -1964]

Dialogue:


 * Oh, hello traveller. Seeking some adventures?
 * My name is Bjon, I am the lorekeeper here in Hilstead. Did you came across some igloos lately?
 * I could tell you an ancient tale, if you are willing to do a few things in return.
 * Of course, you will get a worthy reward! Knowledge is so undervalued by young people...
 * This story is about a rejected folk, forced to survive in the harsh wilderness of a frozen land..

Objective 1
» Listen to the story of the Lorekeeper.

Interact with Lorekeeper Bjon [-1596 42 -1964] to complete this objective.

Dialogue:


 * It all began long ago, when magic cursed our land. All people rightly feared this new source of might. So many of them declined it.
 * But some found great joy and, with practice, learned to control it.
 * The Frost Lords were one of the greater groups that used these supernatural powers, and oh they became so powerful.
 * You know what makes them so special? They were able to create and duplicate artefacts. I see you are an aritifact bearer yourself.
 * Wielding magic is especially dangerous in some cities... I needed to learn that lesson myself.
 * Some day the Frost Lords were forced to leave their homeland. Their use of magic was seen as dangerous and unpredictable.
 * However, they were not all united. Some of them, now the Frostfolk, feared the manipulation of magic into artefacts.
 * Torn between their kin and their beliefs, the Frostfolk ended up exiled from Hilstead and left behind by the Frost Lords.
 * They were lost, cold, and slowly starving to death.
 * Their Leader Varaya led them to the riverbank, promising they would all survive...
 * I want you to feel that bitterness, feel the hunger, and embrace the frozen nights.
 * To understand what they felt, what they saw, I want you to bring me 10 Uncut Emeralds and 10 Elder Logs. Much like the Frostlords, half are ahead and half are behind.

Objective 2
» Bring Bjon 10 Uncut Emeralds and 10 Elder Logs.

Elder Logs can be found at [-1371 40 -1644] (You need an axe)

Emeralds can be found at [-1731 41 -2301] near the Undead Barbarians (You need a pickaxe).

Dialogue:


 * Ah, you are back, traveller.
 * Did you feel the cold out there, slowly sneaking into you? Did your body begin to shiver?
 * The Emeralds stand for the stars, glistening brightly during such dark nights.
 * The Elder Logs stand for family, forever there, where they once were.
 * The Frostfolk looked up into the stars, convinced that there was no turning back.
 * Their family was always waiting, but stubbornness is as unwavering as the trees themselves.
 * Using the wood nearby, they withstood the cold, warming themselves at the blazing fires of their new camp.
 * There is only one thing missing to understand the life of the Frostfolk.
 * Up here in the north there is not much variety in terms of food.
 * The Frostfolk were good at fishing. They had to be. To survive. Out there...
 * To understand the full meaning of their life, I need you to bring me 6 Cod.
 * Come back to me and I will tell you the sad end of this ancient tale.

Objective 3
» Return to Bjon with 6 Cod.

Cods can be fished from the pool literally right next to Bjon. (You need a fishing rod)

Dialogue:


 * Thank you, a meal always tastes better with company.
 * Now, let me explain why the Frostfolk aren't guiltless in this tale.
 * I know, it sounds odd, but here is what happened.
 * While sitting all together at the campfire, sharing the warmth and the cooked fish, Varaya wasn't with them.
 * She was hiding an artefact and trying to figure out how to use it. Alone and hidden from the eyes of the others.
 * Not long ago, Varaya discovered a way to empower herself with strength.
 * Without noticing it, Varaya began consuming the artefact's magic and corrupting the hearts and minds of them all.
 * One day her human body could not cope. She turned into something... a spirit.
 * Now, the ending of this chapter lies with you.
 * Once and for all, traveller, I need you to erase the Frostfolk Spirit along with her followers!

Objective 4
» Slay 3 Frostfolk Maidens. [-1538 25 -1487]

» Location: Frostfolk village

Dialogue:


 * Successfully hunted Frostfolk Maidens.

Objective 5
» Slay 3 Frostfolk Fishermen. [-1538 25 -1487]

» Location: Frostfolk village

Dialogue:


 * Successfully hunted Frostfolk Fishermen.

Objective 6
» Slay the Frostfolk Spirit. [-1538 25 -1487]

» Location: Frostfolk village

Note: The Frostfolk Spirit is an elite mob which randomly spawns from killing Frostfolk maidens and Frostfolk fishermen.

Dialogue:


 * Successfully hunted Frostfolk Spirit.

Objective 7
» Return to Bjon. [-1596 42 -1964]

Dialogue:


 * Tell me - is it over?
 * I see. So this is how the story ends.
 * I feel...
 * Nothing.
 * Thank you. You did what I could not do... I was too weak to kill her, after all I felt for her!
 * I suppose I should share a bit about myself now.
 * Long ago, I grew up right here in Hilstead. I was a fool, travelling for years, trying to find the right place for me.
 * But Varaya, she showed me that my rightful home was here all along.
 * She taught me magic and so much more.
 * It should have been me that was consumed. Me that was left behind, not her.
 * At least now she is free. Thank you.

Rewards

 * Quest Points: 1
 * Experience: 5000
 * Money: 14