Mage

NOTE: Information accurate as of patch 1.8 (Dungeons Patch)!

Mages are master of the arts, wielding their spells to heavily damage hordes of enemies. Their mastery in spells give them the highest base mana in the game and allows them to wield extremely potent damaging artifacts, in exchange for having the lowest damaging weapons as well as the lowest base HP in the game. The artifacts which mages wield carry mostly Area Of Effect (AoE) spells which deal Magic/Spell damage, while also having powerful single target damage spells. Furthermore, they are the only class having a basic attack which deals AoE damage (in a line in front of them). This allows the mage to excel in grinding groups of mobs. However, the mage has the lowest base HP in the game, making skillful positioning a must for survival. For more information on how a Mage can farm, fight and gear up properly, refer to the extensive Mage Guide for more help.

Gear
The mage uses Cloth armor and wields Staffs as their weapon of choice.

The stats of the gears vary with its Rarity, but mages have the lowest stats per weapon and armor.

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Artifacts/Spells
(pending format of unforged sunflare)

The Pyromancer Set
» The Pyromancer Set is a Tier Set obtainable from the Guild Vendor. This set is centered on high Spell damage, greatly enhancing Fireball and Meteor Shower.



Each piece of the set has: +30 Health +25 Mana +8 Spell damage

Set Bonus
2 Set Bonus: Your Fireball and Meteor Shower spells now burn enemies after a delay, dealing an additional 50% Spell damage !

4 Set Bonus: Your Fireball and Meteor Shower spells now fire 3 projectiles in a cone!

Requirements
The Pyromancer set requires a minimum level of 60 to equip.

Recommended Build
Assuming you have a decent supply of maxed-out Greater Mana Potions, mana should not be a concern.

Full Spell damage build. Ancient Rune spells are flexible, but movement spells are recommended.

Comments
This set is a burst heavy, DPS-focused set which enhances the power of Fireball and Meteor Shower.

There isn't much to say for this set, as it is clear which spells to prioritise for what (if need be, refer to the Mage Guide). It is worth noting that at optimal range (0.5-2 blocks), maximum burst damage can be achieved since all 3 fireballs can connect onto the target.

This set is especially potion dependent, since mana consumption is heavy (if all spells are being spammed for dps) and the mage is especially squishy at 500hp. Even with the Absolution (double mana regen) passive, it is still hard to keep up the mana without mana potions.