Of Masters and Men

This quest introduces the player to professions, and explains how each one works. This quest does not force you to choose a profession, but you can do so afterwards.

Starting NPC
» Speak to the Master Ing [-729 33 105]

Dialogue:


 * You there!
 * Care to try your hand at professions?
 * They require the brains of merchants and the brawn of adventurers.
 * No ordinary citizen can become a master of a craft, but who knows what talent you might possess?
 * If you would like to know more, speak to the Masters of each craft here in Azana.
 * You should start by seeing the Master Blacksmith. You will find him nearby.
 * I am sure he would love to tell you more about his craft...for a gold coin that is.

Objective 1
» Hand a gold coin to the Master Blacksmith [-718 33 70]

» Location: Opposite the fishing spot North of Azana

Dialogue:


 * Come to learn about Blacksmithing?
 * In that case, sit yourself down and prepare to listen.
 * Us Blacksmiths are the strongest of all craftsmen. We turn metals into powerful weapons and armour.
 * Anything from adventuring gear to the strongest blades, you could forge them here.
 * As far as gathering goes, you would need to find ores for the weapons, wood for the handles, and rare monster drops for the magical cores.
 * Come back to me if you become a Blacksmith and I'll help you get started!

Objective 2
» Hand a gold coin to the Master Hunter [-729 33 79]

» Location: Opposite the Blacksmith

Dialogue:


 * Shh. You hear that?
 * The gentle flutter of bees? The relentless thuds of bovine? The screeching of goblins?
 * A hunter would. The most cunning of all craftsmen, we focus on stalking our prey, cornering it, then seizing the opportunity to kill it.
 * Hunters only use materials from unique monsters and animals to craft gear.
 * You could make equipment useful against both players and monsters alike.
 * It won't be quite as sturdy as a Blacksmith's gear but a proper hunter always has the jump on their prey.
 * Return to me if you decide to join us, but beware, we do not lead easy lives.

Objective 3
» Hand a gold coin to the Master Enchanter [-755 33 72]

» Location: Opposite the Hunter

Dialogue:


 * So you would like to learn more about enchanting?
 * The smartest of all craftsmen, Enchanters are all about preparation.
 * We use the highest quality wood, the rarest flowers, and mysterious monster drops to create unique scrolls.
 * These scrolls can be used for anything from teleportation to unfaltering imbuements.
 * With scrolls for many scenarios, Enchanters are prepared for everything.
 * If you want to study our craft more, return to me once you become an Enchanter.

Objective 4
» Hand a gold coin to the Master Alchemist [-784 33 85]

» Location: In Azana Market Square

Dialogue:


 * W-w-would you like to know more about Alchemy?
 * That's w-w-wonderful.
 * W-w-we craft mystical potions that heal or provide buffs f-f-for a short time.
 * Using various f-f-fish, f-f-flowers, and f-f-finite monster drops, w-w-we can make many potions.
 * I hope y-y-you will come back.

Objective 5
» Hand a gold coin to the Master Jeweler [-761 33 220]

» Location: In the Bank, South of Azana

Dialogue:


 * Listen here, I'm not gonna try to convice you to become a Jeweler or anything.
 * Unlike those other so-called crafts, jewel-cutting is not easy.
 * First we need to find precious gems, that are often guarded by beastly monsters by the way.
 * Then we need to take on even more powerful creatures for their magical cores and finally gather fish oil for their properties.
 * Jewel-cutting is a serious business, there is a reason why we are the most respected out of all craftsmen.
 * With well-made jewels, you can improve almost any armour. Damage, mana, health - you name it. If we can get the ingredients, we can craft it.
 * So if I were you I'd pick a different profession. Jewel-cutting would probably be too hard for you.

Objective 6
» Return to the Master Ing [-729 33 105]

» Location: Azana Market Square

Dialogue:


 * So you spoke to all of the various craftsmen?
 * Quite some characters, aren't they?
 * Well I hope you've made up your mind by now.
 * Once you speak to a profession tutor, it becomes very difficult to switch to a different craft.
 * Think long and hard about what kind of craftsman YOU want to be...or perhaps just stick to adventuring.
 * Once you've decided, visit a profession tutor near the Master of their craft.

Rewards

 * Quest Points: 1
 * Experience: 1350
 * Money: 1